Henry Djorgee


    Research Compilation
    Rapid UI/UX Prototyping
    Visual Design
    Oculus Rift/Unity Development

Reading Length:5 mins

A look from within Unity. The UI uses skeuomorphism (concept of making items represented resemble their real-world counterparts) to reduce learning friction for new users exploring the world
The main "Home" lobby when users log in. Editting the model in Blender
Rendered view of the lobby
logo of my vr solution